Every mod Rimrooms was built alongside, what each one is for, and what you lose by skipping it.
The mod list
Rimrooms was built alongside 296 mods and expansions. This page says what each one is for, and what changes if you leave it out.
The base game is listed too, for context. It is not counted in that 296.
Game-version boundary: the October 2026 play observations below used RimWorld 1.6. RimWorld 1.7 unstable / Waylith is the new target, and its compatibility with this profile has not been verified. Third-party names and recorded versions remain exactly as observed.
This whole page is the recommended list. Every mod on it was part of the profile Rimrooms was built in. The tag says what each one adds, not whether to install it.
It runs on vanilla, with no expansions
Rimrooms declares no mod as a hard dependency, and every game definition it names exists in the base game alone. That is checked on every build rather than assumed — a definition that needed an expansion would fail it.
So Required below means the game itself. Nothing on this page is required to launch, and everything else is capability you are adding on top.
| Tag | How many | What it means |
|---|---|---|
| Required | 2 | The game itself, and the mod this list is about. |
| Recommended | 2 | Gives Rimrooms a capability the base game cannot. Still not required. |
| Optional | 273 | Added capability. Rimrooms works the same with it or without it. |
| Visual only | 4 | Changes how things look and nothing else. |
| Not needed | 16 | Rimrooms does not interact with it. It is listed because it was in the profile, not as advice to skip it. |
What Recommended means here
That the mod gives Rimrooms something the base game cannot. Not that it is popular, and not that a review of it went well.
An earlier version of this page derived the tag from how far each review had got, and recommended 83 mods including an animal sarcophagus. That was wrong and it is the reason this definition is written down.
Every mod, A to Z
All 297, in one list. The tag is the second column.
| Mod | Tag | What it does here | Without it | Watch for | |
|---|---|---|---|---|---|
| [ARY] Automatic Stump Chopping [1.5 - 1.6] | Optional | Rimrooms uses it for building and powering a branch and outposts and the world map. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| [FSF] FrozenSnowFox Tweaks | Optional | Rimrooms uses it for your colonists and who does the work, what you meet out there and building and powering a branch. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| [Kit] Graze up | Optional | Rimrooms uses it for outposts and the world map and building and powering a branch. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| [KV] Call Trade Ships (Continued) | Optional | Rimrooms uses it for company money and trade. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| [Ling]Move Steam Geyser | Optional | Rimrooms uses it for building and powering a branch and outposts and the world map. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| [Og] Automatic Power Switch | Optional | Rimrooms uses it for building and powering a branch and gates and their equipment. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| [SR]Factional War (fork) | Optional | Rimrooms uses it for contracts and what the company asks for and what you meet out there. | Nothing breaks. The feature it feeds still works without it. | Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| [XND] Profitable Weapons (Continued) | Optional | Rimrooms uses it for company money and trade and evidence, journals and analysis. | Nothing breaks. The feature it feeds still works without it. | Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| [XND] Visible Pants | Optional | Rimrooms uses it for how things look and your colonists and who does the work. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| A Dog Said... Animal Prosthetics 2 | Optional | Rimrooms uses it for your colonists and who does the work and expeditions and the crews you send. | Nothing breaks. The feature it feeds still works without it. | Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Adaptive Ideology Storage | Optional | Rimrooms uses it for building and powering a branch, evidence, journals and analysis and expansion content. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Adaptive Primitive Storage | Optional | Rimrooms uses it for building and powering a branch, evidence, journals and analysis and outposts and the world map. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Adaptive Simple Storage | Optional | Rimrooms uses it for building and powering a branch and evidence, journals and analysis. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Adaptive Storage Framework | Optional | Rimrooms uses it for building and powering a branch and evidence, journals and analysis. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Age Reversing Mech Serum | Optional | Rimrooms uses it for your colonists and who does the work and contracts and what the company asks for. | Nothing breaks. The feature it feeds still works without it. | Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| AirtightGarageDoors | Optional | Rimrooms uses it for building and powering a branch and how things look. | Nothing breaks. The feature it feeds still works without it. | Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| All Memories Fade | Optional | Rimrooms uses it for your colonists and who does the work. | Nothing breaks. The feature it feeds still works without it. | Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| All Turrets Can Set Forced Target (Continued) | Optional | Rimrooms uses it for gates and their equipment and what you meet out there. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Allow Tool | Optional | Rimrooms uses it for building and powering a branch, expeditions and the crews you send and outposts and the world map. | Nothing breaks. The feature it feeds still works without it. | Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Alpha Vehicles - Age of Sail | Optional | Rimrooms uses it for expeditions and the crews you send and outposts and the world map. | Nothing breaks. The feature it feeds still works without it. | Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Animal Apparel: Basic Armor | Optional | Rimrooms uses it for your colonists and who does the work, expeditions and the crews you send, outposts and the world map and what you meet out there. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Animal Apparel: Framework | Optional | Rimrooms uses it for your colonists and who does the work, expeditions and the crews you send and outposts and the world map. | Nothing breaks. The feature it feeds still works without it. | Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Animal Apparel: Vac Belt | Optional | Rimrooms uses it for expansion content and expeditions and the crews you send. | Nothing breaks. The feature it feeds still works without it. | Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Animal Controls | Optional | Rimrooms uses it for building and powering a branch, outposts and the world map, expeditions and the crews you send and your colonists and who does the work. | Nothing breaks. The feature it feeds still works without it. | Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Animal Medical Bed | Optional | Rimrooms uses it for your colonists and who does the work and building and powering a branch. | Nothing breaks. The feature it feeds still works without it. | Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Animal Sarcophagus | Optional | Rimrooms uses it for building and powering a branch and your colonists and who does the work. | Nothing breaks. The feature it feeds still works without it. | Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Animal Tab (Continued 1.6) | Optional | Rimrooms uses it for the interface, building and powering a branch and your colonists and who does the work. | Nothing breaks. The feature it feeds still works without it. | Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Animals are fun! (Continued) | Optional | Rimrooms uses it for your colonists and who does the work and building and powering a branch. | Nothing breaks. The feature it feeds still works without it. | Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Animals Logic | Optional | Rimrooms uses it for what you meet out there. | Nothing breaks. The feature it feeds still works without it. | Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Anomaly | Optional | Rimrooms uses it for what you meet out there, evidence, journals and analysis, expeditions and the crews you send, contracts and what the company asks for and expansion content. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Anomaly Research Asteroid | Optional | Rimrooms uses it for expeditions and the crews you send, what you meet out there and expansion content. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Architect Icons | Optional | Rimrooms uses it for the interface and how things look. | Nothing breaks. The feature it feeds still works without it. | Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Area Unlocker (Continued) | Optional | Rimrooms uses it for building and powering a branch, outposts and the world map and the interface. | Nothing breaks. The feature it feeds still works without it. | Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Asteroid Mineral Scanner | Optional | Rimrooms uses it for expeditions and the crews you send and company money and trade. | Nothing breaks. The feature it feeds still works without it. | Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Auto links | Optional | Rimrooms uses it for the interface, building and powering a branch, gates and their equipment and evidence, journals and analysis. | Nothing breaks. The feature it feeds still works without it. | Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Auto-Cut Blight - 1.6 | Optional | Rimrooms uses it for building and powering a branch and your colonists and who does the work. | Nothing breaks. The feature it feeds still works without it. | Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Bad Can Be Good (Continued) | Optional | Rimrooms uses it for your colonists and who does the work. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Barky's Caravan Dogs | Optional | Rimrooms uses it for expeditions and the crews you send and outposts and the world map. | Nothing breaks. The feature it feeds still works without it. | Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Beautiful Bodies | Optional | Rimrooms uses it for your colonists and who does the work. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Beautiful Outdoors | Optional | Rimrooms uses it for building and powering a branch, ships and space travel and how things look. | Nothing breaks. The feature it feeds still works without it. | Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Bed Rest For Food Poisoning | Optional | Rimrooms uses it for your colonists and who does the work, expeditions and the crews you send and building and powering a branch. | Nothing breaks. The feature it feeds still works without it. | Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Better Electronics | Optional | Power reliability around a branch. | Nothing breaks. | If you switch its breakdowns or solar flares off, gates still work. Nothing in a gate's progress waits on an incident this mod can suppress. | |
| Better Explosions | Visual only | Rimrooms uses it for what you meet out there. | Nothing changes in play. Things look different, that is the whole of it. | Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Better Gene Inheritance | Optional | Rimrooms uses it for your colonists and who does the work and expansion content. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| BetterWeight | Optional | Rimrooms uses it for expeditions and the crews you send and outposts and the world map. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Big Little Mod Patch | Visual only | Linking benches to the things that help them. | Nothing changes in play. Rimrooms names no bench of this mod's in any of its own code. | Read. Rimrooms adds no second patch of its own for the same links. | |
| Biotech | Optional | Rimrooms uses it for your colonists and who does the work, building and powering a branch and expansion content. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Blood Animations | Optional | Rimrooms uses it for your colonists and who does the work, expeditions and the crews you send and what you meet out there. | Nothing breaks. The feature it feeds still works without it. | Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Blueprints Forked - 1.6 | Optional | Rimrooms uses it for building and powering a branch, outposts and the world map, the interface and playing with other people. | Nothing breaks. The feature it feeds still works without it. | Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Bo's Milkable Animals | Optional | Nothing directly. It is on the list so the two are known to sit together. | Nothing breaks. The feature it feeds still works without it. | Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Build From Inventory - Continued | Optional | Rimrooms uses it for building and powering a branch, expeditions and the crews you send, outposts and the world map and playing with other people. | Nothing breaks. The feature it feeds still works without it. | Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Buildable Terrain v1 | Optional | Rimrooms uses it for building and powering a branch, ships and space travel and outposts and the world map. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Call A Trader | Optional | Rimrooms uses it for company money and trade. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Capture Them (Continued) | Optional | Rimrooms uses it for your colonists and who does the work and what you meet out there. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| **Carryalls | Intercontinental Transport (Continued)** | Optional | Rimrooms uses it for expeditions and the crews you send and outposts and the world map. | Nothing breaks. The feature it feeds still works without it. | Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. |
| Cash Register (Continued) | Optional | Rimrooms uses it for building and powering a branch and company money and trade. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Change map edge limit | Optional | Rimrooms uses it for building and powering a branch and outposts and the world map. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Character Editor | Optional | Rimrooms uses it for your colonists and who does the work, setting up a new game and playing with other people. | Nothing breaks. The feature it feeds still works without it. | Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| CM Color Coded Mood Bar [1.1+] | Optional | Rimrooms uses it for your colonists and who does the work and the interface. | Nothing breaks. The feature it feeds still works without it. | Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Common Sense | Optional | Rimrooms uses it for your colonists and who does the work, building and powering a branch, expeditions and the crews you send and outposts and the world map. | Nothing breaks. The feature it feeds still works without it. | Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Compact Work Tab (Continued) | Optional | Rimrooms uses it for your colonists and who does the work. | Nothing breaks. The feature it feeds still works without it. | Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Core | Required | Everything. Every gate is one of Core's own doors, every cue falls back to a Core sound, and every object Rimrooms cannot supply is one Core already ships. | This is the game itself. | Rimrooms targets RimWorld 1.7 unstable / Waylith while retaining 1.6. Earlier play observations used 1.6; 1.7 compatibility is unverified. | |
| Corpse info | Optional | Rimrooms uses it for your colonists and who does the work and evidence, journals and analysis. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Craftable Mountains | Optional | Rimrooms uses it for building and powering a branch and ships and space travel. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Custom Prisoner Interactions | Optional | Rimrooms uses it for your colonists and who does the work, what you meet out there, company money and trade and playing with other people. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Damage Indicators [1.6] | Optional | Rimrooms uses it for what you meet out there, expeditions and the crews you send and how things look. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Death Rattle Continued [1.2+] | Optional | Rimrooms uses it for your colonists and who does the work, expeditions and the crews you send and what you meet out there. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Dependency Overdose Fix | Optional | Rimrooms uses it for your colonists and who does the work and expansion content. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Destroy Item | Optional | Rimrooms uses it for company money and trade, evidence, journals and analysis, building and powering a branch and your colonists and who does the work. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Ding On Game Loaded | Not needed | Nothing directly. It is on the list so the two are known to sit together. | Nothing at all. Rimrooms never touches it. | Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Dismantle Ancient Junk | Optional | Rimrooms uses it for expeditions and the crews you send, outposts and the world map, company money and trade, ships and space travel and expansion content. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Do Recreation When Idle | Optional | Rimrooms uses it for your colonists and who does the work and building and powering a branch. | Nothing breaks. The feature it feeds still works without it. | Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Do Your F** Research | Optional | Rimrooms uses it for building and powering a branch and gates and their equipment. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Doors Expanded | Recommended | Gates. A gate is a real door you designate, so a wider door from here can become a wider gate. | Nothing breaks. Gates up to three cells wide are still reachable by binding a run of ordinary Core doors side by side. | Read and settled. Door sizes were checked against the gate footprints that exist. | |
| Draftable Animals - Releashed | Optional | Rimrooms uses it for your colonists and who does the work, what you meet out there and expeditions and the crews you send. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| DragSelect | Optional | Rimrooms uses it for the interface, company money and trade, your colonists and who does the work and expeditions and the crews you send. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Dual Wield - Continued | Optional | Rimrooms uses it for your colonists and who does the work, expeditions and the crews you send and what you meet out there. | Nothing breaks. The feature it feeds still works without it. | Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Dubs Mint Menus | Optional | Rimrooms uses it for the interface, building and powering a branch, gates and their equipment and your colonists and who does the work. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Dubs Mint Minimap | Optional | Rimrooms uses it for the interface, expeditions and the crews you send, outposts and the world map and playing with other people. | Nothing breaks. The feature it feeds still works without it. | Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Dubs Rimatomics | Optional | Rimrooms uses it for building and powering a branch, gates and their equipment and what you meet out there. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Dubs Rimkit | Optional | Rimrooms uses it for your colonists and who does the work and building and powering a branch. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| EdB Prepare Carefully | Optional | Rimrooms uses it for building and powering a branch, your colonists and who does the work and the interface. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Efficient batteries | Optional | Rimrooms uses it for building and powering a branch and gates and their equipment. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Egg Incubator | Optional | Rimrooms uses it for building and powering a branch and your colonists and who does the work. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Electric Stonecutting Table | Optional | Rimrooms uses it for building and powering a branch and company money and trade. | Nothing breaks. The feature it feeds still works without it. | Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Explosive Implant (Continued) | Optional | Rimrooms uses it for your colonists and who does the work, what you meet out there and evidence, journals and analysis. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Fists Aren't Made of Steel | Optional | Rimrooms uses it for your colonists and who does the work and what you meet out there. | Nothing breaks. The feature it feeds still works without it. | Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Flickable Storage | Optional | Rimrooms uses it for building and powering a branch and evidence, journals and analysis. | Nothing breaks. The feature it feeds still works without it. | Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Floors Are (Absolutely) Worthless | Optional | Rimrooms uses it for building and powering a branch, company money and trade and ships and space travel. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Food Poisoning Stack Fix (Continued) | Optional | Rimrooms uses it for building and powering a branch, your colonists and who does the work and expeditions and the crews you send. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Force Xenogerm Implantation | Optional | Rimrooms uses it for your colonists and who does the work and expansion content. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| FrameRateControl | Optional | Rimrooms uses it for playing with other people. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Fueled Crematoriums | Not needed | Rimrooms uses it for building and powering a branch, evidence, journals and analysis and what you meet out there. | Nothing at all. Rimrooms never touches it. | Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Gastronomy (Continued) | Not needed | Rimrooms uses it for building and powering a branch, your colonists and who does the work, company money and trade and playing with other people. | Nothing at all. Rimrooms never touches it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Gemstones | Optional | Rimrooms uses it for company money and trade, building and powering a branch, evidence, journals and analysis and expansion content. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Giddy-Up 2 - Continued | Optional | Rimrooms uses it for expeditions and the crews you send, outposts and the world map, your colonists and who does the work and playing with other people. | Nothing breaks. The feature it feeds still works without it. | Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Glitterworld medicine craftable | Optional | Rimrooms uses it for your colonists and who does the work and company money and trade. | Nothing breaks. The feature it feeds still works without it. | Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Go Explore! | Optional | Rimrooms uses it for expeditions and the crews you send, contracts and what the company asks for and ships and space travel. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Gold & Silver Ingots | Optional | Rimrooms uses it for company money and trade and building and powering a branch. | Nothing breaks. The feature it feeds still works without it. | Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Graying Hair | Optional | Rimrooms uses it for how things look, your colonists and who does the work and expansion content. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Greyer morals (Continued) | Optional | Rimrooms uses it for your colonists and who does the work and evidence, journals and analysis. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Hardened Armor | Optional | Rimrooms uses it for your colonists and who does the work, expeditions and the crews you send and what you meet out there. | Nothing breaks. The feature it feeds still works without it. | Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Harmony | Optional | Rimrooms uses it for playing with other people. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Harvest Organs Post Mortem Continued | Optional | Rimrooms uses it for your colonists and who does the work, evidence, journals and analysis and company money and trade. | Nothing breaks. The feature it feeds still works without it. | Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Harvest When Butchering | Optional | Rimrooms uses it for what you meet out there, company money and trade, expeditions and the crews you send and your colonists and who does the work. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Haul to Stack | Optional | Rimrooms uses it for building and powering a branch, expeditions and the crews you send and outposts and the world map. | Nothing breaks. The feature it feeds still works without it. | Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Healer Mech Serum Choice | Optional | Rimrooms uses it for your colonists and who does the work. | Nothing breaks. The feature it feeds still works without it. | Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Hospital | Optional | Rimrooms uses it for your colonists and who does the work, contracts and what the company asks for and company money and trade. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Hospitality (Continued) | Optional | Rimrooms uses it for building and powering a branch, your colonists and who does the work, company money and trade, contracts and what the company asks for, outposts and the world map and playing with other people. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Hospitality - Invite to Stay | Optional | Rimrooms uses it for your colonists and who does the work, company money and trade, contracts and what the company asks for and playing with other people. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Hospitality: Storefront | Optional | Rimrooms uses it for setting up a new game, company money and trade, your colonists and who does the work and playing with other people. | Nothing breaks. The feature it feeds still works without it. | Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| HugsLib | Not needed | Nothing directly. It is on the list so the two are known to sit together. | Nothing at all. Rimrooms never touches it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Human Power Generator Mod | Optional | Rimrooms uses it for building and powering a branch, your colonists and who does the work and gates and their equipment. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| I Clearly Have Enough! (Continued) | Optional | Rimrooms uses it for building and powering a branch and expeditions and the crews you send. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Ideology | Optional | Rimrooms uses it for your colonists and who does the work and expansion content. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Imprisonment On The Go! (Continued) | Optional | Rimrooms uses it for expeditions and the crews you send, your colonists and who does the work and what you meet out there. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Inject Genes | Optional | Rimrooms uses it for your colonists and who does the work, company money and trade and expansion content. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Injured Carry | Optional | Rimrooms uses it for your colonists and who does the work, expeditions and the crews you send and what you meet out there. | Nothing breaks. The feature it feeds still works without it. | Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Integrated Genes | Optional | Rimrooms uses it for your colonists and who does the work and expansion content. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| InterRim Ballistic Missile | Optional | Rimrooms uses it for building and powering a branch, what you meet out there and playing with other people. | Nothing breaks. The feature it feeds still works without it. | Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Jewelry | Optional | Rimrooms uses it for company money and trade, your colonists and who does the work, building and powering a branch and expansion content. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Just Put It Over There | Optional | Rimrooms uses it for company money and trade, building and powering a branch and outposts and the world map. | Nothing breaks. The feature it feeds still works without it. | Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Keep Converting | Optional | Rimrooms uses it for your colonists and who does the work and expansion content. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Ladies Can Flirt Too! (Continued) | Optional | Rimrooms uses it for your colonists and who does the work. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Less Stupid Romance Attempt (Continued) | Optional | Rimrooms uses it for your colonists and who does the work. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Life Support Continued [1.1+] | Optional | Rimrooms uses it for your colonists and who does the work, building and powering a branch and expeditions and the crews you send. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Live With The Pain | Optional | Rimrooms uses it for your colonists and who does the work and expeditions and the crews you send. | Nothing breaks. The feature it feeds still works without it. | Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Loading Progress | Optional | Nothing directly. It is on the list so the two are known to sit together. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Locks | Recommended | Who may walk through a gate. Rimrooms asks the door, so a lock here decides a crossing. | Nothing breaks. Zones and the door's own settings still decide who crosses. | Read and settled. Prisoner and guest access were checked specifically, because a prisoner crossing is a door permission and nothing else. | |
| Luciferium craftable | Optional | Rimrooms uses it for your colonists and who does the work and company money and trade. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| LWM's Adaptive Deep Storage | Optional | Rimrooms uses it for building and powering a branch, evidence, journals and analysis, company money and trade and outposts and the world map. | Nothing breaks. The feature it feeds still works without it. | Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Mad Skills | Optional | Rimrooms uses it for your colonists and who does the work and expeditions and the crews you send. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Map Preview | Not needed | Rimrooms uses it for outposts and the world map, ships and space travel, the interface and playing with other people. | Nothing at all. Rimrooms never touches it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Meals On Wheels - Continued | Optional | Rimrooms uses it for your colonists and who does the work, expeditions and the crews you send and outposts and the world map. | Nothing breaks. The feature it feeds still works without it. | Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Medical Dissection | Optional | Rimrooms uses it for your colonists and who does the work, evidence, journals and analysis, what you meet out there and playing with other people. | Nothing breaks. The feature it feeds still works without it. | Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Medical IVs Fork | Optional | Rimrooms uses it for your colonists and who does the work, expeditions and the crews you send and building and powering a branch. | Nothing breaks. The feature it feeds still works without it. | Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Mine Sight | Optional | Rimrooms uses it for expeditions and the crews you send, building and powering a branch, outposts and the world map and the interface. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| MinifyEverything | Optional | Rimrooms uses it for building and powering a branch and outposts and the world map. | Nothing breaks. The feature it feeds still works without it. | Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Misc. Training | Optional | Rimrooms uses it for your colonists and who does the work and building and powering a branch. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Mod | Optional | Nothing directly. It is on the list so the two are known to sit together. | Nothing breaks. The feature it feeds still works without it. | Not yet read in full. | |
| More Beautiful Bodies | Optional | Rimrooms uses it for how things look and expansion content. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| More Crashed Ship Parts | Optional | Rimrooms uses it for what you meet out there and contracts and what the company asks for. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| More Faction Interaction (Continued) | Optional | Rimrooms uses it for company money and trade, contracts and what the company asks for and outposts and the world map. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| More filters for animals' pen | Optional | Rimrooms uses it for building and powering a branch and your colonists and who does the work. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| More Linkables | Optional | Rimrooms uses it for building and powering a branch, your colonists and who does the work and gates and their equipment. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| More Milkable and Shearable Animals | Optional | Rimrooms uses it for building and powering a branch, your colonists and who does the work, company money and trade and expansion content. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| More Vanilla Biomes | Optional | Rimrooms uses it for ships and space travel, outposts and the world map and expansion content. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Mortar Accuracy | Optional | Rimrooms uses it for building and powering a branch, outposts and the world map and what you meet out there. | Nothing breaks. The feature it feeds still works without it. | Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Move Your Monolith | Optional | Rimrooms uses it for building and powering a branch and expansion content. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Muzzle Flash | Optional | Rimrooms uses it for what you meet out there. | Nothing breaks. The feature it feeds still works without it. | Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Name Your Entities | Optional | Rimrooms uses it for what you meet out there, evidence, journals and analysis and expansion content. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| NamesGalore (Continued) | Optional | Rimrooms uses it for your colonists and who does the work and how things look. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Need Bar Overflow | Optional | Rimrooms uses it for your colonists and who does the work and building and powering a branch. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Neutroamine craftable | Optional | Rimrooms uses it for building and powering a branch, company money and trade and your colonists and who does the work. | Nothing breaks. The feature it feeds still works without it. | Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| No Burn Metal | Optional | Rimrooms uses it for building and powering a branch and what you meet out there. | Nothing breaks. The feature it feeds still works without it. | Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| No Death Cooties On Armour | Optional | Rimrooms uses it for your colonists and who does the work and company money and trade. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| No Hemogen Farm Medical Alert | Optional | Rimrooms uses it for your colonists and who does the work and what you meet out there. | Nothing breaks. The feature it feeds still works without it. | Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| No Infestation | Optional | Rimrooms uses it for what you meet out there and ships and space travel. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| No Quests Without Comms | Optional | Nothing Rimrooms depends on. The company's own contracts live on their own board, not in the quest system. | Nothing changes. The Operations board is where company work comes from either way. | Read and settled. Rimrooms deliberately keeps its contracts out of the quest system so this mod's filter cannot hide them. | |
| No Royal Clothing Reqs (1.6) | Optional | Rimrooms uses it for your colonists and who does the work and expansion content. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| No Solar Flares | Not needed | Rimrooms uses it for building and powering a branch. | Nothing at all. Rimrooms never touches it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| No Sympathy For Prisoners | Optional | Rimrooms uses it for your colonists and who does the work and what you meet out there. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Non uno Pinata (don't drop items) | Optional | Rimrooms uses it for your colonists and who does the work, expeditions and the crews you send, evidence, journals and analysis, what you meet out there and playing with other people. | Nothing breaks. The feature it feeds still works without it. | Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Non-Lethal: Re-Examined | Optional | Rimrooms uses it for what you meet out there, your colonists and who does the work, contracts and what the company asks for and playing with other people. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Not My Fault | Optional | Rimrooms uses it for outposts and the world map, company money and trade and your colonists and who does the work. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Not Only GeneBank in Orbit Trade | Optional | Rimrooms uses it for company money and trade and expansion content. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Numbers | Optional | Rimrooms uses it for the interface and your colonists and who does the work. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Odyssey | Optional | Rimrooms uses it for outposts and the world map, expeditions and the crews you send, contracts and what the company asks for, company money and trade and expansion content. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Offspring Inherit Xenogenes (Continued) | Optional | Rimrooms uses it for your colonists and who does the work and expansion content. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| OgreStack | Optional | Rimrooms uses it for building and powering a branch, company money and trade, evidence, journals and analysis, expeditions and the crews you send, outposts and the world map and playing with other people. | Nothing breaks. The feature it feeds still works without it. | Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Oops All Gene Banks | Optional | Rimrooms uses it for building and powering a branch, evidence, journals and analysis, company money and trade and expansion content. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Pack Mules Extended | Optional | Rimrooms uses it for expeditions and the crews you send, outposts and the world map, your colonists and who does the work and playing with other people. | Nothing breaks. The feature it feeds still works without it. | Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Packs Are Not Belts | Optional | Rimrooms uses it for your colonists and who does the work, expeditions and the crews you send and expansion content. | Nothing breaks. The feature it feeds still works without it. | Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Pass It Through The Window! (Continued) | Optional | Rimrooms uses it for building and powering a branch and evidence, journals and analysis. | Nothing breaks. The feature it feeds still works without it. | Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Pawn Target Fix | Optional | Rimrooms uses it for your colonists and who does the work, expeditions and the crews you send and what you meet out there. | Nothing breaks. The feature it feeds still works without it. | Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Permeable Terrain | Optional | Rimrooms uses it for building and powering a branch, ships and space travel and what you meet out there. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Pick Up And Haul | Optional | Rimrooms uses it for building and powering a branch, expeditions and the crews you send, outposts and the world map and playing with other people. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Plant Growth Sync (Continued) | Optional | Rimrooms uses it for building and powering a branch, outposts and the world map and company money and trade. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Plasteel Surgery (Continued) | Optional | Rimrooms uses it for your colonists and who does the work and building and powering a branch. | Nothing breaks. The feature it feeds still works without it. | Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Power Poles | Not needed | Rimrooms uses it for building and powering a branch, gates and their equipment and the interface. | Nothing at all. Rimrooms never touches it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Power Poles Extended | Optional | Rimrooms uses it for building and powering a branch, gates and their equipment and how things look. | Nothing breaks. The feature it feeds still works without it. | Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Priority Treatment Ressurected | Optional | Rimrooms uses it for your colonists and who does the work and expeditions and the crews you send. | Nothing breaks. The feature it feeds still works without it. | Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Prison Commons (Continued) | Optional | Rimrooms uses it for building and powering a branch and your colonists and who does the work. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Prison Labor | Not needed | Rimrooms uses it for your colonists and who does the work and evidence, journals and analysis. | Nothing at all. Rimrooms never touches it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Prisoner Arena (Continued) | Optional | Rimrooms uses it for your colonists and who does the work and what you meet out there. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Prisoner Harvesting 1.5 | Not needed | Rimrooms uses it for your colonists and who does the work and evidence, journals and analysis. | Nothing at all. Rimrooms never touches it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Prisoner Jumpsuits | Optional | Rimrooms uses it for your colonists and who does the work. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| PrisonerRansom | Optional | Rimrooms uses it for your colonists and who does the work, company money and trade and contracts and what the company asks for. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Prisoners Can Read | Not needed | Rimrooms uses it for your colonists and who does the work. | Nothing at all. Rimrooms never touches it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Prisoners Dont Have Keys | Optional | Rimrooms uses it for building and powering a branch and what you meet out there. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Prisoners Need Recruiting | Optional | Rimrooms uses it for your colonists and who does the work. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Prisoners Should Fear Turrets | Optional | Rimrooms uses it for building and powering a branch and what you meet out there. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Prosthetic Didgets (Continued) | Optional | Rimrooms uses it for your colonists and who does the work. | Nothing breaks. The feature it feeds still works without it. | Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Prosthetic No Missing Body Parts (Continued) | Optional | Rimrooms uses it for your colonists and who does the work. | Nothing breaks. The feature it feeds still works without it. | Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Quality Colors (Continued) | Optional | Rimrooms uses it for the interface, company money and trade and how things look. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| QualityBuilder Unofficial 1.6 | Optional | Rimrooms uses it for building and powering a branch, the interface and expansion content. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Questionable Ethics Enhanced (Continued) | Optional | Rimrooms uses it for your colonists and who does the work, evidence, journals and analysis, what you meet out there, expansion content and playing with other people. | Nothing breaks. The feature it feeds still works without it. | Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Real Faction Guest (Continued) | Optional | Rimrooms uses it for your colonists and who does the work and contracts and what the company asks for. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Realistic Rooms Rewritten | Optional | Rimrooms uses it for building and powering a branch and your colonists and who does the work. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| ReBuild: Doors and Corners | Optional | Rimrooms uses it for building and powering a branch, gates and their equipment, what you meet out there and how things look. | Nothing breaks. The feature it feeds still works without it. | Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Rebuild: Embrasures | Optional | Rimrooms uses it for building and powering a branch, outposts and the world map and what you meet out there. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Recipe icons (Continued) | Optional | Rimrooms uses it for the interface, building and powering a branch and expeditions and the crews you send. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Remote Doors (Continued) | Optional | Rimrooms uses it for building and powering a branch, gates and their equipment and what you meet out there. | Nothing breaks. The feature it feeds still works without it. | Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Removable Mt.Rock Roof Patch | Optional | Rimrooms uses it for building and powering a branch, ships and space travel, what you meet out there and expansion content. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Replace Stuff - Continued | Optional | Rimrooms uses it for building and powering a branch, outposts and the world map and ships and space travel. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Replace Stuff: Cooler And Vent Placement Fix | Not needed | Rimrooms uses it for building and powering a branch. | Nothing at all. Rimrooms never touches it. | Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Replantable Anima Trees (Continued) | Optional | Rimrooms uses it for expansion content, building and powering a branch and your colonists and who does the work. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Research Whatever | Optional | Rimrooms uses it for building and powering a branch and gates and their equipment. | Nothing breaks. The feature it feeds still works without it. | Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| ResearchTree (Eheieh Version) | Optional | Rimrooms uses it for building and powering a branch and gates and their equipment. | Nothing breaks. The feature it feeds still works without it. | Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Restraints | Optional | Rimrooms uses it for your colonists and who does the work and what you meet out there. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| ReTend | Optional | Rimrooms uses it for your colonists and who does the work and expeditions and the crews you send. | Nothing breaks. The feature it feeds still works without it. | Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Rimbridge | Optional | Nothing directly. It is in the owner's own load order and is listed so the published list matches a real installation rather than a tidy one. | Nothing at all. Rimrooms never touches it. | Not read in full. It arrived after the 294 were reviewed. | |
| Rimefeller | Optional | Rimrooms uses it for building and powering a branch, gates and their equipment, company money and trade and outposts and the world map. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| RimFridge: Now with Shelves! | Optional | Rimrooms uses it for building and powering a branch, your colonists and who does the work, evidence, journals and analysis and company money and trade. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Rimrooms - Async Industries | Required | This is the mod this list is about. | There is no list. | Declares no hard dependency on anything below, and starts on its own. | |
| RimWorld Together | Optional | Rimrooms uses it for playing with other people and company money and trade. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Romance On The Rim | Optional | Rimrooms uses it for your colonists and who does the work, expeditions and the crews you send, expansion content and playing with other people. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Royalty | Optional | Rimrooms uses it for your colonists and who does the work, contracts and what the company asks for and expansion content. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| RunAndGun - Continued | Optional | Rimrooms uses it for your colonists and who does the work, expeditions and the crews you send and what you meet out there. | Nothing breaks. The feature it feeds still works without it. | Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Safely Hidden Away (Continued) | Optional | Rimrooms uses it for outposts and the world map, contracts and what the company asks for and what you meet out there. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Search and Destroy (Continued) | Optional | Rimrooms uses it for what you meet out there, expeditions and the crews you send and your colonists and who does the work. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Secret Passage Doors (Continued) | Optional | Rimrooms uses it for building and powering a branch, what you meet out there and how things look. | Nothing breaks. The feature it feeds still works without it. | Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Sentience Catalyst Filth Rate Reducer | Optional | Rimrooms uses it for building and powering a branch, your colonists and who does the work, what you meet out there and expansion content. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| SF Grim Reality | Optional | Rimrooms uses it for your colonists and who does the work. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Shit Rimworld Says (Continued) | Optional | Rimrooms uses it for the interface. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Show Me Your Hands | Visual only | Rimrooms uses it for how things look and what you meet out there. | Nothing changes in play. Things look different, that is the whole of it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Simple Ivory | Optional | Rimrooms uses it for company money and trade and expeditions and the crews you send. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Simple sidearms | Optional | Rimrooms uses it for your colonists and who does the work, expeditions and the crews you send and what you meet out there. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Slave Outfit Fix | Optional | Rimrooms uses it for your colonists and who does the work. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Small Furniture | Optional | Rimrooms uses it for building and powering a branch, your colonists and who does the work and the interface. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Smaller radius for Anima Trees, Shrines and Animus Stones | Optional | Rimrooms uses it for building and powering a branch. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Smart Medicine - Continued | Optional | Rimrooms uses it for your colonists and who does the work and expeditions and the crews you send. | Nothing breaks. The feature it feeds still works without it. | Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Smart Meditation | Optional | Rimrooms uses it for your colonists and who does the work and building and powering a branch. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Smart Turret Covering | Optional | Rimrooms uses it for building and powering a branch, gates and their equipment and what you meet out there. | Nothing breaks. The feature it feeds still works without it. | Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Smarter Construction | Not needed | Rimrooms uses it for building and powering a branch and outposts and the world map. | Nothing at all. Rimrooms never touches it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Smarter Visitors | Optional | Rimrooms uses it for building and powering a branch, your colonists and who does the work and contracts and what the company asks for. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Snap Out! | Optional | Rimrooms uses it for your colonists and who does the work and playing with other people. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Social Experience from Trade | Optional | Rimrooms uses it for your colonists and who does the work, company money and trade and playing with other people. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Sparkling Worlds - Full Mod | Optional | Rimrooms uses it for contracts and what the company asks for, company money and trade, expeditions and the crews you send, what you meet out there and building and powering a branch. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| SS Lightning Rod (Continued) | Optional | Rimrooms uses it for building and powering a branch, gates and their equipment and what you meet out there. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07). Seen in the game log that day: a lightning strike its patch handles threw a NullReferenceException, and the explosion was placed at (-1000, -1000), off the map. Nothing of Rimrooms was involved and play went on. | |
| Stargates! | Not needed | Rimrooms uses it for gates and their equipment, expeditions and the crews you send, outposts and the world map and contracts and what the company asks for. | Nothing at all. Rimrooms never touches it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Stonecutting Extended | Optional | Rimrooms uses it for building and powering a branch and company money and trade. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Stop, Drop, And Roll! [BAL] | Optional | Rimrooms uses it for your colonists and who does the work and what you meet out there. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Stuff Mass Matters | Optional | Rimrooms uses it for expeditions and the crews you send, outposts and the world map and company money and trade. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Stuff on Tables Forked | Optional | Rimrooms uses it for building and powering a branch and the interface. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Surrogate Mechanoid | Optional | Rimrooms uses it for your colonists and who does the work. | Nothing breaks. The feature it feeds still works without it. | Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| TakeCover | Optional | Rimrooms uses it for what you meet out there and expeditions and the crews you send. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| TendYourself | Optional | Rimrooms uses it for your colonists and who does the work, expeditions and the crews you send and what you meet out there. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| The Cooler | Optional | Rimrooms uses it for building and powering a branch and ships and space travel. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| The Titan Treatment | Optional | Rimrooms uses it for your colonists and who does the work and expansion content. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Toggle Harvest | Optional | Rimrooms uses it for company money and trade and outposts and the world map. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Tradable Meals | Optional | Rimrooms uses it for building and powering a branch and company money and trade. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Tradable Stone Blocks | Optional | Rimrooms uses it for company money and trade, outposts and the world map and expeditions and the crews you send. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Trade Ships Drop Spot | Optional | Rimrooms uses it for company money and trade and outposts and the world map. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Trade Ships No Matter What | Optional | Rimrooms uses it for company money and trade and outposts and the world map. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Trait Rarity Colors | Optional | Rimrooms uses it for your colonists and who does the work and the interface. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Turrets Shoot Hunting Predators | Optional | Rimrooms uses it for building and powering a branch, gates and their equipment and what you meet out there. | Nothing breaks. The feature it feeds still works without it. | Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| TV is Educational | Optional | Rimrooms uses it for your colonists and who does the work, building and powering a branch and expansion content. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| TVForPrison (Continued) | Not needed | Rimrooms uses it for your colonists and who does the work. | Nothing at all. Rimrooms never touches it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Ugh You Got Me | Not needed | Rimrooms uses it for your colonists and who does the work. | Nothing at all. Rimrooms never touches it. | Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Ugly Together | Optional | Rimrooms uses it for your colonists and who does the work. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Undraft After Tucking | Optional | Rimrooms uses it for your colonists and who does the work and expeditions and the crews you send. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Unsterilize Animals | Optional | Rimrooms uses it for company money and trade. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Use Your Gun! | Optional | Rimrooms uses it for what you meet out there and expeditions and the crews you send. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Van's Retexture : Misc. Training | Optional | Rimrooms uses it for your colonists and who does the work. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Vanilla Apparel Expanded | Optional | Rimrooms uses it for your colonists and who does the work, expeditions and the crews you send and what you meet out there. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Vanilla Apparel Expanded — Accessories | Optional | Rimrooms uses it for your colonists and who does the work, expeditions and the crews you send, what you meet out there and expansion content. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Vanilla Armour Expanded | Optional | Rimrooms uses it for your colonists and who does the work, expeditions and the crews you send and what you meet out there. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Vanilla Expanded Framework | Optional | Nothing directly. It is on the list so the two are known to sit together. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Vanilla Fix: Haul After Slaughter | Optional | Rimrooms uses it for building and powering a branch and company money and trade. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Vanilla Furniture Expanded - Factory | Optional | Rimrooms uses it for building and powering a branch, company money and trade, outposts and the world map and expansion content. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Vanilla Gravship Expanded - Chapter 1 | Optional | Rimrooms uses it for outposts and the world map. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Vanilla Gravship Expanded - Chapter 2 | Optional | Rimrooms uses it for outposts and the world map and what you meet out there. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Vanilla Hair Expanded | Optional | Rimrooms uses it for your colonists and who does the work and the interface. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Vanilla Vehicles Expanded | Optional | Rimrooms uses it for expeditions and the crews you send and outposts and the world map. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Vanilla Vehicles Expanded - Tier 3 | Optional | Rimrooms uses it for expeditions and the crews you send, contracts and what the company asks for and outposts and the world map. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Vanilla Vehicles Expanded - Upgrades | Optional | Rimrooms uses it for expeditions and the crews you send, outposts and the world map and company money and trade. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Vanilla Weapons Expanded - Non-Lethal | Optional | Rimrooms uses it for your colonists and who does the work and what you meet out there. | Nothing breaks. The feature it feeds still works without it. | Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Various Space Ship Chunk (Continued) | Not needed | Rimrooms uses it for evidence, journals and analysis and contracts and what the company asks for. | Nothing at all. Rimrooms never touches it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Vault Walls and Doors | Optional | Rimrooms uses it for building and powering a branch, what you meet out there and how things look. | Nothing breaks. The feature it feeds still works without it. | Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Vehicle Framework | Optional | Rimrooms uses it for outposts and the world map. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Vehicles Wrecks Expanded | Optional | Rimrooms uses it for evidence, journals and analysis, contracts and what the company asks for, outposts and the world map and expeditions and the crews you send. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Vehicles Wrecks Expanded - Revisited | Visual only | Rimrooms uses it for how things look. | Nothing changes in play. Things look different, that is the whole of it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| VVE - Secondary Weapons | Optional | Rimrooms uses it for expeditions and the crews you send, outposts and the world map and what you meet out there. | Nothing breaks. The feature it feeds still works without it. | Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Walkable Solar Panels | Optional | Rimrooms uses it for building and powering a branch, gates and their equipment and outposts and the world map. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Wall Heater | Optional | Rimrooms uses it for building and powering a branch, outposts and the world map and ships and space travel. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Wall Orbital Trade Beacon | Optional | Rimrooms uses it for building and powering a branch and company money and trade. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Wall Televisions | Optional | Rimrooms uses it for your colonists and who does the work and building and powering a branch. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Wall Vitals Monitor | Optional | Rimrooms uses it for your colonists and who does the work and building and powering a branch. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| War Crimes Expanded 2 Core (Updated) | Optional | Rimrooms uses it for your colonists and who does the work, what you meet out there, expeditions and the crews you send and expansion content. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Warehouse Storage | Optional | Rimrooms uses it for building and powering a branch, evidence, journals and analysis, company money and trade and outposts and the world map. | Nothing breaks. The feature it feeds still works without it. | Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| While You Are Nearby | Optional | Rimrooms uses it for building and powering a branch and your colonists and who does the work. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Who shot my leg off? | Optional | Rimrooms uses it for your colonists and who does the work, evidence, journals and analysis and what you meet out there. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Wololoo - Better Conversion and Recruitment | Optional | Rimrooms uses it for your colonists and who does the work. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| XML Extensions | Optional | Nothing directly. It is on the list so the two are known to sit together. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| You Drive, I Sleep | Optional | Rimrooms uses it for expeditions and the crews you send, outposts and the world map and your colonists and who does the work. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. | |
| Zone To Schedule | Optional | Rimrooms uses it for your colonists and who does the work, building and powering a branch and outposts and the world map. | Nothing breaks. The feature it feeds still works without it. | Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log. |