Rimrooms — Async Industries

A company-management campaign for RimWorld about contract work beyond a gate.

Every mod Rimrooms was built alongside, what each one is for, and what you lose by skipping it.

The mod list

Rimrooms was built alongside 296 mods and expansions. This page says what each one is for, and what changes if you leave it out.

The base game is listed too, for context. It is not counted in that 296.

Game-version boundary: the October 2026 play observations below used RimWorld 1.6. RimWorld 1.7 unstable / Waylith is the new target, and its compatibility with this profile has not been verified. Third-party names and recorded versions remain exactly as observed.

This whole page is the recommended list. Every mod on it was part of the profile Rimrooms was built in. The tag says what each one adds, not whether to install it.

It runs on vanilla, with no expansions

Rimrooms declares no mod as a hard dependency, and every game definition it names exists in the base game alone. That is checked on every build rather than assumed — a definition that needed an expansion would fail it.

So Required below means the game itself. Nothing on this page is required to launch, and everything else is capability you are adding on top.

TagHow manyWhat it means
Required2The game itself, and the mod this list is about.
Recommended2Gives Rimrooms a capability the base game cannot. Still not required.
Optional273Added capability. Rimrooms works the same with it or without it.
Visual only4Changes how things look and nothing else.
Not needed16Rimrooms does not interact with it. It is listed because it was in the profile, not as advice to skip it.

What Recommended means here

That the mod gives Rimrooms something the base game cannot. Not that it is popular, and not that a review of it went well.

An earlier version of this page derived the tag from how far each review had got, and recommended 83 mods including an animal sarcophagus. That was wrong and it is the reason this definition is written down.

Every mod, A to Z

All 297, in one list. The tag is the second column.

ModTagWhat it does hereWithout itWatch for
[ARY] Automatic Stump Chopping [1.5 - 1.6]OptionalRimrooms uses it for building and powering a branch and outposts and the world map.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
[FSF] FrozenSnowFox TweaksOptionalRimrooms uses it for your colonists and who does the work, what you meet out there and building and powering a branch.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
[Kit] Graze upOptionalRimrooms uses it for outposts and the world map and building and powering a branch.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
[KV] Call Trade Ships (Continued)OptionalRimrooms uses it for company money and trade.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
[Ling]Move Steam GeyserOptionalRimrooms uses it for building and powering a branch and outposts and the world map.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
[Og] Automatic Power SwitchOptionalRimrooms uses it for building and powering a branch and gates and their equipment.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
[SR]Factional War (fork)OptionalRimrooms uses it for contracts and what the company asks for and what you meet out there.Nothing breaks. The feature it feeds still works without it.Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
[XND] Profitable Weapons (Continued)OptionalRimrooms uses it for company money and trade and evidence, journals and analysis.Nothing breaks. The feature it feeds still works without it.Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
[XND] Visible PantsOptionalRimrooms uses it for how things look and your colonists and who does the work.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
A Dog Said... Animal Prosthetics 2OptionalRimrooms uses it for your colonists and who does the work and expeditions and the crews you send.Nothing breaks. The feature it feeds still works without it.Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Adaptive Ideology StorageOptionalRimrooms uses it for building and powering a branch, evidence, journals and analysis and expansion content.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Adaptive Primitive StorageOptionalRimrooms uses it for building and powering a branch, evidence, journals and analysis and outposts and the world map.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Adaptive Simple StorageOptionalRimrooms uses it for building and powering a branch and evidence, journals and analysis.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Adaptive Storage FrameworkOptionalRimrooms uses it for building and powering a branch and evidence, journals and analysis.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Age Reversing Mech SerumOptionalRimrooms uses it for your colonists and who does the work and contracts and what the company asks for.Nothing breaks. The feature it feeds still works without it.Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
AirtightGarageDoorsOptionalRimrooms uses it for building and powering a branch and how things look.Nothing breaks. The feature it feeds still works without it.Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
All Memories FadeOptionalRimrooms uses it for your colonists and who does the work.Nothing breaks. The feature it feeds still works without it.Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
All Turrets Can Set Forced Target (Continued)OptionalRimrooms uses it for gates and their equipment and what you meet out there.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Allow ToolOptionalRimrooms uses it for building and powering a branch, expeditions and the crews you send and outposts and the world map.Nothing breaks. The feature it feeds still works without it.Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Alpha Vehicles - Age of SailOptionalRimrooms uses it for expeditions and the crews you send and outposts and the world map.Nothing breaks. The feature it feeds still works without it.Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Animal Apparel: Basic ArmorOptionalRimrooms uses it for your colonists and who does the work, expeditions and the crews you send, outposts and the world map and what you meet out there.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Animal Apparel: FrameworkOptionalRimrooms uses it for your colonists and who does the work, expeditions and the crews you send and outposts and the world map.Nothing breaks. The feature it feeds still works without it.Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Animal Apparel: Vac BeltOptionalRimrooms uses it for expansion content and expeditions and the crews you send.Nothing breaks. The feature it feeds still works without it.Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Animal ControlsOptionalRimrooms uses it for building and powering a branch, outposts and the world map, expeditions and the crews you send and your colonists and who does the work.Nothing breaks. The feature it feeds still works without it.Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Animal Medical BedOptionalRimrooms uses it for your colonists and who does the work and building and powering a branch.Nothing breaks. The feature it feeds still works without it.Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Animal SarcophagusOptionalRimrooms uses it for building and powering a branch and your colonists and who does the work.Nothing breaks. The feature it feeds still works without it.Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Animal Tab (Continued 1.6)OptionalRimrooms uses it for the interface, building and powering a branch and your colonists and who does the work.Nothing breaks. The feature it feeds still works without it.Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Animals are fun! (Continued)OptionalRimrooms uses it for your colonists and who does the work and building and powering a branch.Nothing breaks. The feature it feeds still works without it.Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Animals LogicOptionalRimrooms uses it for what you meet out there.Nothing breaks. The feature it feeds still works without it.Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
AnomalyOptionalRimrooms uses it for what you meet out there, evidence, journals and analysis, expeditions and the crews you send, contracts and what the company asks for and expansion content.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Anomaly Research AsteroidOptionalRimrooms uses it for expeditions and the crews you send, what you meet out there and expansion content.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Architect IconsOptionalRimrooms uses it for the interface and how things look.Nothing breaks. The feature it feeds still works without it.Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Area Unlocker (Continued)OptionalRimrooms uses it for building and powering a branch, outposts and the world map and the interface.Nothing breaks. The feature it feeds still works without it.Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Asteroid Mineral ScannerOptionalRimrooms uses it for expeditions and the crews you send and company money and trade.Nothing breaks. The feature it feeds still works without it.Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Auto linksOptionalRimrooms uses it for the interface, building and powering a branch, gates and their equipment and evidence, journals and analysis.Nothing breaks. The feature it feeds still works without it.Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Auto-Cut Blight - 1.6OptionalRimrooms uses it for building and powering a branch and your colonists and who does the work.Nothing breaks. The feature it feeds still works without it.Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Bad Can Be Good (Continued)OptionalRimrooms uses it for your colonists and who does the work.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Barky's Caravan DogsOptionalRimrooms uses it for expeditions and the crews you send and outposts and the world map.Nothing breaks. The feature it feeds still works without it.Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Beautiful BodiesOptionalRimrooms uses it for your colonists and who does the work.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Beautiful OutdoorsOptionalRimrooms uses it for building and powering a branch, ships and space travel and how things look.Nothing breaks. The feature it feeds still works without it.Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Bed Rest For Food PoisoningOptionalRimrooms uses it for your colonists and who does the work, expeditions and the crews you send and building and powering a branch.Nothing breaks. The feature it feeds still works without it.Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Better ElectronicsOptionalPower reliability around a branch.Nothing breaks.If you switch its breakdowns or solar flares off, gates still work. Nothing in a gate's progress waits on an incident this mod can suppress.
Better ExplosionsVisual onlyRimrooms uses it for what you meet out there.Nothing changes in play. Things look different, that is the whole of it.Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Better Gene InheritanceOptionalRimrooms uses it for your colonists and who does the work and expansion content.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
BetterWeightOptionalRimrooms uses it for expeditions and the crews you send and outposts and the world map.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Big Little Mod PatchVisual onlyLinking benches to the things that help them.Nothing changes in play. Rimrooms names no bench of this mod's in any of its own code.Read. Rimrooms adds no second patch of its own for the same links.
BiotechOptionalRimrooms uses it for your colonists and who does the work, building and powering a branch and expansion content.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Blood AnimationsOptionalRimrooms uses it for your colonists and who does the work, expeditions and the crews you send and what you meet out there.Nothing breaks. The feature it feeds still works without it.Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Blueprints Forked - 1.6OptionalRimrooms uses it for building and powering a branch, outposts and the world map, the interface and playing with other people.Nothing breaks. The feature it feeds still works without it.Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Bo's Milkable AnimalsOptionalNothing directly. It is on the list so the two are known to sit together.Nothing breaks. The feature it feeds still works without it.Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Build From Inventory - ContinuedOptionalRimrooms uses it for building and powering a branch, expeditions and the crews you send, outposts and the world map and playing with other people.Nothing breaks. The feature it feeds still works without it.Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Buildable Terrain v1OptionalRimrooms uses it for building and powering a branch, ships and space travel and outposts and the world map.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Call A TraderOptionalRimrooms uses it for company money and trade.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Capture Them (Continued)OptionalRimrooms uses it for your colonists and who does the work and what you meet out there.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
**CarryallsIntercontinental Transport (Continued)**OptionalRimrooms uses it for expeditions and the crews you send and outposts and the world map.Nothing breaks. The feature it feeds still works without it.Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Cash Register (Continued)OptionalRimrooms uses it for building and powering a branch and company money and trade.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Change map edge limitOptionalRimrooms uses it for building and powering a branch and outposts and the world map.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Character EditorOptionalRimrooms uses it for your colonists and who does the work, setting up a new game and playing with other people.Nothing breaks. The feature it feeds still works without it.Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
CM Color Coded Mood Bar [1.1+]OptionalRimrooms uses it for your colonists and who does the work and the interface.Nothing breaks. The feature it feeds still works without it.Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Common SenseOptionalRimrooms uses it for your colonists and who does the work, building and powering a branch, expeditions and the crews you send and outposts and the world map.Nothing breaks. The feature it feeds still works without it.Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Compact Work Tab (Continued)OptionalRimrooms uses it for your colonists and who does the work.Nothing breaks. The feature it feeds still works without it.Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
CoreRequiredEverything. Every gate is one of Core's own doors, every cue falls back to a Core sound, and every object Rimrooms cannot supply is one Core already ships.This is the game itself.Rimrooms targets RimWorld 1.7 unstable / Waylith while retaining 1.6. Earlier play observations used 1.6; 1.7 compatibility is unverified.
Corpse infoOptionalRimrooms uses it for your colonists and who does the work and evidence, journals and analysis.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Craftable MountainsOptionalRimrooms uses it for building and powering a branch and ships and space travel.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Custom Prisoner InteractionsOptionalRimrooms uses it for your colonists and who does the work, what you meet out there, company money and trade and playing with other people.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Damage Indicators [1.6]OptionalRimrooms uses it for what you meet out there, expeditions and the crews you send and how things look.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Death Rattle Continued [1.2+]OptionalRimrooms uses it for your colonists and who does the work, expeditions and the crews you send and what you meet out there.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Dependency Overdose FixOptionalRimrooms uses it for your colonists and who does the work and expansion content.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Destroy ItemOptionalRimrooms uses it for company money and trade, evidence, journals and analysis, building and powering a branch and your colonists and who does the work.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Ding On Game LoadedNot neededNothing directly. It is on the list so the two are known to sit together.Nothing at all. Rimrooms never touches it.Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Dismantle Ancient JunkOptionalRimrooms uses it for expeditions and the crews you send, outposts and the world map, company money and trade, ships and space travel and expansion content.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Do Recreation When IdleOptionalRimrooms uses it for your colonists and who does the work and building and powering a branch.Nothing breaks. The feature it feeds still works without it.Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Do Your F** ResearchOptionalRimrooms uses it for building and powering a branch and gates and their equipment.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Doors ExpandedRecommendedGates. A gate is a real door you designate, so a wider door from here can become a wider gate.Nothing breaks. Gates up to three cells wide are still reachable by binding a run of ordinary Core doors side by side.Read and settled. Door sizes were checked against the gate footprints that exist.
Draftable Animals - ReleashedOptionalRimrooms uses it for your colonists and who does the work, what you meet out there and expeditions and the crews you send.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
DragSelectOptionalRimrooms uses it for the interface, company money and trade, your colonists and who does the work and expeditions and the crews you send.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Dual Wield - ContinuedOptionalRimrooms uses it for your colonists and who does the work, expeditions and the crews you send and what you meet out there.Nothing breaks. The feature it feeds still works without it.Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Dubs Mint MenusOptionalRimrooms uses it for the interface, building and powering a branch, gates and their equipment and your colonists and who does the work.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Dubs Mint MinimapOptionalRimrooms uses it for the interface, expeditions and the crews you send, outposts and the world map and playing with other people.Nothing breaks. The feature it feeds still works without it.Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Dubs RimatomicsOptionalRimrooms uses it for building and powering a branch, gates and their equipment and what you meet out there.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Dubs RimkitOptionalRimrooms uses it for your colonists and who does the work and building and powering a branch.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
EdB Prepare CarefullyOptionalRimrooms uses it for building and powering a branch, your colonists and who does the work and the interface.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Efficient batteriesOptionalRimrooms uses it for building and powering a branch and gates and their equipment.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Egg IncubatorOptionalRimrooms uses it for building and powering a branch and your colonists and who does the work.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Electric Stonecutting TableOptionalRimrooms uses it for building and powering a branch and company money and trade.Nothing breaks. The feature it feeds still works without it.Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Explosive Implant (Continued)OptionalRimrooms uses it for your colonists and who does the work, what you meet out there and evidence, journals and analysis.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Fists Aren't Made of SteelOptionalRimrooms uses it for your colonists and who does the work and what you meet out there.Nothing breaks. The feature it feeds still works without it.Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Flickable StorageOptionalRimrooms uses it for building and powering a branch and evidence, journals and analysis.Nothing breaks. The feature it feeds still works without it.Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Floors Are (Absolutely) WorthlessOptionalRimrooms uses it for building and powering a branch, company money and trade and ships and space travel.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Food Poisoning Stack Fix (Continued)OptionalRimrooms uses it for building and powering a branch, your colonists and who does the work and expeditions and the crews you send.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Force Xenogerm ImplantationOptionalRimrooms uses it for your colonists and who does the work and expansion content.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
FrameRateControlOptionalRimrooms uses it for playing with other people.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Fueled CrematoriumsNot neededRimrooms uses it for building and powering a branch, evidence, journals and analysis and what you meet out there.Nothing at all. Rimrooms never touches it.Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Gastronomy (Continued)Not neededRimrooms uses it for building and powering a branch, your colonists and who does the work, company money and trade and playing with other people.Nothing at all. Rimrooms never touches it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
GemstonesOptionalRimrooms uses it for company money and trade, building and powering a branch, evidence, journals and analysis and expansion content.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Giddy-Up 2 - ContinuedOptionalRimrooms uses it for expeditions and the crews you send, outposts and the world map, your colonists and who does the work and playing with other people.Nothing breaks. The feature it feeds still works without it.Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Glitterworld medicine craftableOptionalRimrooms uses it for your colonists and who does the work and company money and trade.Nothing breaks. The feature it feeds still works without it.Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Go Explore!OptionalRimrooms uses it for expeditions and the crews you send, contracts and what the company asks for and ships and space travel.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Gold & Silver IngotsOptionalRimrooms uses it for company money and trade and building and powering a branch.Nothing breaks. The feature it feeds still works without it.Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Graying HairOptionalRimrooms uses it for how things look, your colonists and who does the work and expansion content.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Greyer morals (Continued)OptionalRimrooms uses it for your colonists and who does the work and evidence, journals and analysis.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Hardened ArmorOptionalRimrooms uses it for your colonists and who does the work, expeditions and the crews you send and what you meet out there.Nothing breaks. The feature it feeds still works without it.Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
HarmonyOptionalRimrooms uses it for playing with other people.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Harvest Organs Post Mortem ContinuedOptionalRimrooms uses it for your colonists and who does the work, evidence, journals and analysis and company money and trade.Nothing breaks. The feature it feeds still works without it.Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Harvest When ButcheringOptionalRimrooms uses it for what you meet out there, company money and trade, expeditions and the crews you send and your colonists and who does the work.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Haul to StackOptionalRimrooms uses it for building and powering a branch, expeditions and the crews you send and outposts and the world map.Nothing breaks. The feature it feeds still works without it.Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Healer Mech Serum ChoiceOptionalRimrooms uses it for your colonists and who does the work.Nothing breaks. The feature it feeds still works without it.Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
HospitalOptionalRimrooms uses it for your colonists and who does the work, contracts and what the company asks for and company money and trade.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Hospitality (Continued)OptionalRimrooms uses it for building and powering a branch, your colonists and who does the work, company money and trade, contracts and what the company asks for, outposts and the world map and playing with other people.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Hospitality - Invite to StayOptionalRimrooms uses it for your colonists and who does the work, company money and trade, contracts and what the company asks for and playing with other people.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Hospitality: StorefrontOptionalRimrooms uses it for setting up a new game, company money and trade, your colonists and who does the work and playing with other people.Nothing breaks. The feature it feeds still works without it.Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
HugsLibNot neededNothing directly. It is on the list so the two are known to sit together.Nothing at all. Rimrooms never touches it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Human Power Generator ModOptionalRimrooms uses it for building and powering a branch, your colonists and who does the work and gates and their equipment.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
I Clearly Have Enough! (Continued)OptionalRimrooms uses it for building and powering a branch and expeditions and the crews you send.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
IdeologyOptionalRimrooms uses it for your colonists and who does the work and expansion content.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Imprisonment On The Go! (Continued)OptionalRimrooms uses it for expeditions and the crews you send, your colonists and who does the work and what you meet out there.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Inject GenesOptionalRimrooms uses it for your colonists and who does the work, company money and trade and expansion content.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Injured CarryOptionalRimrooms uses it for your colonists and who does the work, expeditions and the crews you send and what you meet out there.Nothing breaks. The feature it feeds still works without it.Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Integrated GenesOptionalRimrooms uses it for your colonists and who does the work and expansion content.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
InterRim Ballistic MissileOptionalRimrooms uses it for building and powering a branch, what you meet out there and playing with other people.Nothing breaks. The feature it feeds still works without it.Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
JewelryOptionalRimrooms uses it for company money and trade, your colonists and who does the work, building and powering a branch and expansion content.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Just Put It Over ThereOptionalRimrooms uses it for company money and trade, building and powering a branch and outposts and the world map.Nothing breaks. The feature it feeds still works without it.Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Keep ConvertingOptionalRimrooms uses it for your colonists and who does the work and expansion content.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Ladies Can Flirt Too! (Continued)OptionalRimrooms uses it for your colonists and who does the work.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Less Stupid Romance Attempt (Continued)OptionalRimrooms uses it for your colonists and who does the work.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Life Support Continued [1.1+]OptionalRimrooms uses it for your colonists and who does the work, building and powering a branch and expeditions and the crews you send.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Live With The PainOptionalRimrooms uses it for your colonists and who does the work and expeditions and the crews you send.Nothing breaks. The feature it feeds still works without it.Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Loading ProgressOptionalNothing directly. It is on the list so the two are known to sit together.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
LocksRecommendedWho may walk through a gate. Rimrooms asks the door, so a lock here decides a crossing.Nothing breaks. Zones and the door's own settings still decide who crosses.Read and settled. Prisoner and guest access were checked specifically, because a prisoner crossing is a door permission and nothing else.
Luciferium craftableOptionalRimrooms uses it for your colonists and who does the work and company money and trade.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
LWM's Adaptive Deep StorageOptionalRimrooms uses it for building and powering a branch, evidence, journals and analysis, company money and trade and outposts and the world map.Nothing breaks. The feature it feeds still works without it.Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Mad SkillsOptionalRimrooms uses it for your colonists and who does the work and expeditions and the crews you send.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Map PreviewNot neededRimrooms uses it for outposts and the world map, ships and space travel, the interface and playing with other people.Nothing at all. Rimrooms never touches it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Meals On Wheels - ContinuedOptionalRimrooms uses it for your colonists and who does the work, expeditions and the crews you send and outposts and the world map.Nothing breaks. The feature it feeds still works without it.Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Medical DissectionOptionalRimrooms uses it for your colonists and who does the work, evidence, journals and analysis, what you meet out there and playing with other people.Nothing breaks. The feature it feeds still works without it.Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Medical IVs ForkOptionalRimrooms uses it for your colonists and who does the work, expeditions and the crews you send and building and powering a branch.Nothing breaks. The feature it feeds still works without it.Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Mine SightOptionalRimrooms uses it for expeditions and the crews you send, building and powering a branch, outposts and the world map and the interface.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
MinifyEverythingOptionalRimrooms uses it for building and powering a branch and outposts and the world map.Nothing breaks. The feature it feeds still works without it.Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Misc. TrainingOptionalRimrooms uses it for your colonists and who does the work and building and powering a branch.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
ModOptionalNothing directly. It is on the list so the two are known to sit together.Nothing breaks. The feature it feeds still works without it.Not yet read in full.
More Beautiful BodiesOptionalRimrooms uses it for how things look and expansion content.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
More Crashed Ship PartsOptionalRimrooms uses it for what you meet out there and contracts and what the company asks for.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
More Faction Interaction (Continued)OptionalRimrooms uses it for company money and trade, contracts and what the company asks for and outposts and the world map.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
More filters for animals' penOptionalRimrooms uses it for building and powering a branch and your colonists and who does the work.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
More LinkablesOptionalRimrooms uses it for building and powering a branch, your colonists and who does the work and gates and their equipment.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
More Milkable and Shearable AnimalsOptionalRimrooms uses it for building and powering a branch, your colonists and who does the work, company money and trade and expansion content.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
More Vanilla BiomesOptionalRimrooms uses it for ships and space travel, outposts and the world map and expansion content.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Mortar AccuracyOptionalRimrooms uses it for building and powering a branch, outposts and the world map and what you meet out there.Nothing breaks. The feature it feeds still works without it.Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Move Your MonolithOptionalRimrooms uses it for building and powering a branch and expansion content.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Muzzle FlashOptionalRimrooms uses it for what you meet out there.Nothing breaks. The feature it feeds still works without it.Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Name Your EntitiesOptionalRimrooms uses it for what you meet out there, evidence, journals and analysis and expansion content.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
NamesGalore (Continued)OptionalRimrooms uses it for your colonists and who does the work and how things look.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Need Bar OverflowOptionalRimrooms uses it for your colonists and who does the work and building and powering a branch.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Neutroamine craftableOptionalRimrooms uses it for building and powering a branch, company money and trade and your colonists and who does the work.Nothing breaks. The feature it feeds still works without it.Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
No Burn MetalOptionalRimrooms uses it for building and powering a branch and what you meet out there.Nothing breaks. The feature it feeds still works without it.Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
No Death Cooties On ArmourOptionalRimrooms uses it for your colonists and who does the work and company money and trade.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
No Hemogen Farm Medical AlertOptionalRimrooms uses it for your colonists and who does the work and what you meet out there.Nothing breaks. The feature it feeds still works without it.Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
No InfestationOptionalRimrooms uses it for what you meet out there and ships and space travel.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
No Quests Without CommsOptionalNothing Rimrooms depends on. The company's own contracts live on their own board, not in the quest system.Nothing changes. The Operations board is where company work comes from either way.Read and settled. Rimrooms deliberately keeps its contracts out of the quest system so this mod's filter cannot hide them.
No Royal Clothing Reqs (1.6)OptionalRimrooms uses it for your colonists and who does the work and expansion content.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
No Solar FlaresNot neededRimrooms uses it for building and powering a branch.Nothing at all. Rimrooms never touches it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
No Sympathy For PrisonersOptionalRimrooms uses it for your colonists and who does the work and what you meet out there.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Non uno Pinata (don't drop items)OptionalRimrooms uses it for your colonists and who does the work, expeditions and the crews you send, evidence, journals and analysis, what you meet out there and playing with other people.Nothing breaks. The feature it feeds still works without it.Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Non-Lethal: Re-ExaminedOptionalRimrooms uses it for what you meet out there, your colonists and who does the work, contracts and what the company asks for and playing with other people.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Not My FaultOptionalRimrooms uses it for outposts and the world map, company money and trade and your colonists and who does the work.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Not Only GeneBank in Orbit TradeOptionalRimrooms uses it for company money and trade and expansion content.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
NumbersOptionalRimrooms uses it for the interface and your colonists and who does the work.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
OdysseyOptionalRimrooms uses it for outposts and the world map, expeditions and the crews you send, contracts and what the company asks for, company money and trade and expansion content.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Offspring Inherit Xenogenes (Continued)OptionalRimrooms uses it for your colonists and who does the work and expansion content.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
OgreStackOptionalRimrooms uses it for building and powering a branch, company money and trade, evidence, journals and analysis, expeditions and the crews you send, outposts and the world map and playing with other people.Nothing breaks. The feature it feeds still works without it.Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Oops All Gene BanksOptionalRimrooms uses it for building and powering a branch, evidence, journals and analysis, company money and trade and expansion content.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Pack Mules ExtendedOptionalRimrooms uses it for expeditions and the crews you send, outposts and the world map, your colonists and who does the work and playing with other people.Nothing breaks. The feature it feeds still works without it.Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Packs Are Not BeltsOptionalRimrooms uses it for your colonists and who does the work, expeditions and the crews you send and expansion content.Nothing breaks. The feature it feeds still works without it.Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Pass It Through The Window! (Continued)OptionalRimrooms uses it for building and powering a branch and evidence, journals and analysis.Nothing breaks. The feature it feeds still works without it.Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Pawn Target FixOptionalRimrooms uses it for your colonists and who does the work, expeditions and the crews you send and what you meet out there.Nothing breaks. The feature it feeds still works without it.Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Permeable TerrainOptionalRimrooms uses it for building and powering a branch, ships and space travel and what you meet out there.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Pick Up And HaulOptionalRimrooms uses it for building and powering a branch, expeditions and the crews you send, outposts and the world map and playing with other people.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Plant Growth Sync (Continued)OptionalRimrooms uses it for building and powering a branch, outposts and the world map and company money and trade.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Plasteel Surgery (Continued)OptionalRimrooms uses it for your colonists and who does the work and building and powering a branch.Nothing breaks. The feature it feeds still works without it.Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Power PolesNot neededRimrooms uses it for building and powering a branch, gates and their equipment and the interface.Nothing at all. Rimrooms never touches it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Power Poles ExtendedOptionalRimrooms uses it for building and powering a branch, gates and their equipment and how things look.Nothing breaks. The feature it feeds still works without it.Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Priority Treatment RessurectedOptionalRimrooms uses it for your colonists and who does the work and expeditions and the crews you send.Nothing breaks. The feature it feeds still works without it.Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Prison Commons (Continued)OptionalRimrooms uses it for building and powering a branch and your colonists and who does the work.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Prison LaborNot neededRimrooms uses it for your colonists and who does the work and evidence, journals and analysis.Nothing at all. Rimrooms never touches it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Prisoner Arena (Continued)OptionalRimrooms uses it for your colonists and who does the work and what you meet out there.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Prisoner Harvesting 1.5Not neededRimrooms uses it for your colonists and who does the work and evidence, journals and analysis.Nothing at all. Rimrooms never touches it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Prisoner JumpsuitsOptionalRimrooms uses it for your colonists and who does the work.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
PrisonerRansomOptionalRimrooms uses it for your colonists and who does the work, company money and trade and contracts and what the company asks for.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Prisoners Can ReadNot neededRimrooms uses it for your colonists and who does the work.Nothing at all. Rimrooms never touches it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Prisoners Dont Have KeysOptionalRimrooms uses it for building and powering a branch and what you meet out there.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Prisoners Need RecruitingOptionalRimrooms uses it for your colonists and who does the work.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Prisoners Should Fear TurretsOptionalRimrooms uses it for building and powering a branch and what you meet out there.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Prosthetic Didgets (Continued)OptionalRimrooms uses it for your colonists and who does the work.Nothing breaks. The feature it feeds still works without it.Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Prosthetic No Missing Body Parts (Continued)OptionalRimrooms uses it for your colonists and who does the work.Nothing breaks. The feature it feeds still works without it.Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Quality Colors (Continued)OptionalRimrooms uses it for the interface, company money and trade and how things look.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
QualityBuilder Unofficial 1.6OptionalRimrooms uses it for building and powering a branch, the interface and expansion content.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Questionable Ethics Enhanced (Continued)OptionalRimrooms uses it for your colonists and who does the work, evidence, journals and analysis, what you meet out there, expansion content and playing with other people.Nothing breaks. The feature it feeds still works without it.Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Real Faction Guest (Continued)OptionalRimrooms uses it for your colonists and who does the work and contracts and what the company asks for.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Realistic Rooms RewrittenOptionalRimrooms uses it for building and powering a branch and your colonists and who does the work.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
ReBuild: Doors and CornersOptionalRimrooms uses it for building and powering a branch, gates and their equipment, what you meet out there and how things look.Nothing breaks. The feature it feeds still works without it.Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Rebuild: EmbrasuresOptionalRimrooms uses it for building and powering a branch, outposts and the world map and what you meet out there.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Recipe icons (Continued)OptionalRimrooms uses it for the interface, building and powering a branch and expeditions and the crews you send.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Remote Doors (Continued)OptionalRimrooms uses it for building and powering a branch, gates and their equipment and what you meet out there.Nothing breaks. The feature it feeds still works without it.Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Removable Mt.Rock Roof PatchOptionalRimrooms uses it for building and powering a branch, ships and space travel, what you meet out there and expansion content.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Replace Stuff - ContinuedOptionalRimrooms uses it for building and powering a branch, outposts and the world map and ships and space travel.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Replace Stuff: Cooler And Vent Placement FixNot neededRimrooms uses it for building and powering a branch.Nothing at all. Rimrooms never touches it.Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Replantable Anima Trees (Continued)OptionalRimrooms uses it for expansion content, building and powering a branch and your colonists and who does the work.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Research WhateverOptionalRimrooms uses it for building and powering a branch and gates and their equipment.Nothing breaks. The feature it feeds still works without it.Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
ResearchTree (Eheieh Version)OptionalRimrooms uses it for building and powering a branch and gates and their equipment.Nothing breaks. The feature it feeds still works without it.Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
RestraintsOptionalRimrooms uses it for your colonists and who does the work and what you meet out there.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
ReTendOptionalRimrooms uses it for your colonists and who does the work and expeditions and the crews you send.Nothing breaks. The feature it feeds still works without it.Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
RimbridgeOptionalNothing directly. It is in the owner's own load order and is listed so the published list matches a real installation rather than a tidy one.Nothing at all. Rimrooms never touches it.Not read in full. It arrived after the 294 were reviewed.
RimefellerOptionalRimrooms uses it for building and powering a branch, gates and their equipment, company money and trade and outposts and the world map.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
RimFridge: Now with Shelves!OptionalRimrooms uses it for building and powering a branch, your colonists and who does the work, evidence, journals and analysis and company money and trade.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Rimrooms - Async IndustriesRequiredThis is the mod this list is about.There is no list.Declares no hard dependency on anything below, and starts on its own.
RimWorld TogetherOptionalRimrooms uses it for playing with other people and company money and trade.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Romance On The RimOptionalRimrooms uses it for your colonists and who does the work, expeditions and the crews you send, expansion content and playing with other people.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
RoyaltyOptionalRimrooms uses it for your colonists and who does the work, contracts and what the company asks for and expansion content.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
RunAndGun - ContinuedOptionalRimrooms uses it for your colonists and who does the work, expeditions and the crews you send and what you meet out there.Nothing breaks. The feature it feeds still works without it.Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Safely Hidden Away (Continued)OptionalRimrooms uses it for outposts and the world map, contracts and what the company asks for and what you meet out there.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Search and Destroy (Continued)OptionalRimrooms uses it for what you meet out there, expeditions and the crews you send and your colonists and who does the work.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Secret Passage Doors (Continued)OptionalRimrooms uses it for building and powering a branch, what you meet out there and how things look.Nothing breaks. The feature it feeds still works without it.Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Sentience Catalyst Filth Rate ReducerOptionalRimrooms uses it for building and powering a branch, your colonists and who does the work, what you meet out there and expansion content.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
SF Grim RealityOptionalRimrooms uses it for your colonists and who does the work.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Shit Rimworld Says (Continued)OptionalRimrooms uses it for the interface.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Show Me Your HandsVisual onlyRimrooms uses it for how things look and what you meet out there.Nothing changes in play. Things look different, that is the whole of it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Simple IvoryOptionalRimrooms uses it for company money and trade and expeditions and the crews you send.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Simple sidearmsOptionalRimrooms uses it for your colonists and who does the work, expeditions and the crews you send and what you meet out there.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Slave Outfit FixOptionalRimrooms uses it for your colonists and who does the work.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Small FurnitureOptionalRimrooms uses it for building and powering a branch, your colonists and who does the work and the interface.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Smaller radius for Anima Trees, Shrines and Animus StonesOptionalRimrooms uses it for building and powering a branch.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Smart Medicine - ContinuedOptionalRimrooms uses it for your colonists and who does the work and expeditions and the crews you send.Nothing breaks. The feature it feeds still works without it.Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Smart MeditationOptionalRimrooms uses it for your colonists and who does the work and building and powering a branch.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Smart Turret CoveringOptionalRimrooms uses it for building and powering a branch, gates and their equipment and what you meet out there.Nothing breaks. The feature it feeds still works without it.Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Smarter ConstructionNot neededRimrooms uses it for building and powering a branch and outposts and the world map.Nothing at all. Rimrooms never touches it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Smarter VisitorsOptionalRimrooms uses it for building and powering a branch, your colonists and who does the work and contracts and what the company asks for.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Snap Out!OptionalRimrooms uses it for your colonists and who does the work and playing with other people.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Social Experience from TradeOptionalRimrooms uses it for your colonists and who does the work, company money and trade and playing with other people.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Sparkling Worlds - Full ModOptionalRimrooms uses it for contracts and what the company asks for, company money and trade, expeditions and the crews you send, what you meet out there and building and powering a branch.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
SS Lightning Rod (Continued)OptionalRimrooms uses it for building and powering a branch, gates and their equipment and what you meet out there.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07). Seen in the game log that day: a lightning strike its patch handles threw a NullReferenceException, and the explosion was placed at (-1000, -1000), off the map. Nothing of Rimrooms was involved and play went on.
Stargates!Not neededRimrooms uses it for gates and their equipment, expeditions and the crews you send, outposts and the world map and contracts and what the company asks for.Nothing at all. Rimrooms never touches it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Stonecutting ExtendedOptionalRimrooms uses it for building and powering a branch and company money and trade.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Stop, Drop, And Roll! [BAL]OptionalRimrooms uses it for your colonists and who does the work and what you meet out there.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Stuff Mass MattersOptionalRimrooms uses it for expeditions and the crews you send, outposts and the world map and company money and trade.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Stuff on Tables ForkedOptionalRimrooms uses it for building and powering a branch and the interface.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Surrogate MechanoidOptionalRimrooms uses it for your colonists and who does the work.Nothing breaks. The feature it feeds still works without it.Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
TakeCoverOptionalRimrooms uses it for what you meet out there and expeditions and the crews you send.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
TendYourselfOptionalRimrooms uses it for your colonists and who does the work, expeditions and the crews you send and what you meet out there.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
The CoolerOptionalRimrooms uses it for building and powering a branch and ships and space travel.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
The Titan TreatmentOptionalRimrooms uses it for your colonists and who does the work and expansion content.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Toggle HarvestOptionalRimrooms uses it for company money and trade and outposts and the world map.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Tradable MealsOptionalRimrooms uses it for building and powering a branch and company money and trade.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Tradable Stone BlocksOptionalRimrooms uses it for company money and trade, outposts and the world map and expeditions and the crews you send.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Trade Ships Drop SpotOptionalRimrooms uses it for company money and trade and outposts and the world map.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Trade Ships No Matter WhatOptionalRimrooms uses it for company money and trade and outposts and the world map.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Trait Rarity ColorsOptionalRimrooms uses it for your colonists and who does the work and the interface.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Turrets Shoot Hunting PredatorsOptionalRimrooms uses it for building and powering a branch, gates and their equipment and what you meet out there.Nothing breaks. The feature it feeds still works without it.Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
TV is EducationalOptionalRimrooms uses it for your colonists and who does the work, building and powering a branch and expansion content.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
TVForPrison (Continued)Not neededRimrooms uses it for your colonists and who does the work.Nothing at all. Rimrooms never touches it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Ugh You Got MeNot neededRimrooms uses it for your colonists and who does the work.Nothing at all. Rimrooms never touches it.Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Ugly TogetherOptionalRimrooms uses it for your colonists and who does the work.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Undraft After TuckingOptionalRimrooms uses it for your colonists and who does the work and expeditions and the crews you send.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Unsterilize AnimalsOptionalRimrooms uses it for company money and trade.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Use Your Gun!OptionalRimrooms uses it for what you meet out there and expeditions and the crews you send.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Van's Retexture : Misc. TrainingOptionalRimrooms uses it for your colonists and who does the work.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Vanilla Apparel ExpandedOptionalRimrooms uses it for your colonists and who does the work, expeditions and the crews you send and what you meet out there.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Vanilla Apparel Expanded — AccessoriesOptionalRimrooms uses it for your colonists and who does the work, expeditions and the crews you send, what you meet out there and expansion content.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Vanilla Armour ExpandedOptionalRimrooms uses it for your colonists and who does the work, expeditions and the crews you send and what you meet out there.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Vanilla Expanded FrameworkOptionalNothing directly. It is on the list so the two are known to sit together.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Vanilla Fix: Haul After SlaughterOptionalRimrooms uses it for building and powering a branch and company money and trade.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Vanilla Furniture Expanded - FactoryOptionalRimrooms uses it for building and powering a branch, company money and trade, outposts and the world map and expansion content.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Vanilla Gravship Expanded - Chapter 1OptionalRimrooms uses it for outposts and the world map.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Vanilla Gravship Expanded - Chapter 2OptionalRimrooms uses it for outposts and the world map and what you meet out there.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Vanilla Hair ExpandedOptionalRimrooms uses it for your colonists and who does the work and the interface.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Vanilla Vehicles ExpandedOptionalRimrooms uses it for expeditions and the crews you send and outposts and the world map.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Vanilla Vehicles Expanded - Tier 3OptionalRimrooms uses it for expeditions and the crews you send, contracts and what the company asks for and outposts and the world map.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Vanilla Vehicles Expanded - UpgradesOptionalRimrooms uses it for expeditions and the crews you send, outposts and the world map and company money and trade.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Vanilla Weapons Expanded - Non-LethalOptionalRimrooms uses it for your colonists and who does the work and what you meet out there.Nothing breaks. The feature it feeds still works without it.Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Various Space Ship Chunk (Continued)Not neededRimrooms uses it for evidence, journals and analysis and contracts and what the company asks for.Nothing at all. Rimrooms never touches it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Vault Walls and DoorsOptionalRimrooms uses it for building and powering a branch, what you meet out there and how things look.Nothing breaks. The feature it feeds still works without it.Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Vehicle FrameworkOptionalRimrooms uses it for outposts and the world map.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Vehicles Wrecks ExpandedOptionalRimrooms uses it for evidence, journals and analysis, contracts and what the company asks for, outposts and the world map and expeditions and the crews you send.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Vehicles Wrecks Expanded - RevisitedVisual onlyRimrooms uses it for how things look.Nothing changes in play. Things look different, that is the whole of it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
VVE - Secondary WeaponsOptionalRimrooms uses it for expeditions and the crews you send, outposts and the world map and what you meet out there.Nothing breaks. The feature it feeds still works without it.Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Walkable Solar PanelsOptionalRimrooms uses it for building and powering a branch, gates and their equipment and outposts and the world map.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Wall HeaterOptionalRimrooms uses it for building and powering a branch, outposts and the world map and ships and space travel.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Wall Orbital Trade BeaconOptionalRimrooms uses it for building and powering a branch and company money and trade.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Wall TelevisionsOptionalRimrooms uses it for your colonists and who does the work and building and powering a branch.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Wall Vitals MonitorOptionalRimrooms uses it for your colonists and who does the work and building and powering a branch.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
War Crimes Expanded 2 Core (Updated)OptionalRimrooms uses it for your colonists and who does the work, what you meet out there, expeditions and the crews you send and expansion content.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Warehouse StorageOptionalRimrooms uses it for building and powering a branch, evidence, journals and analysis, company money and trade and outposts and the world map.Nothing breaks. The feature it feeds still works without it.Read and settled, and played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
While You Are NearbyOptionalRimrooms uses it for building and powering a branch and your colonists and who does the work.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Who shot my leg off?OptionalRimrooms uses it for your colonists and who does the work, evidence, journals and analysis and what you meet out there.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Wololoo - Better Conversion and RecruitmentOptionalRimrooms uses it for your colonists and who does the work.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
XML ExtensionsOptionalNothing directly. It is on the list so the two are known to sit together.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
You Drive, I SleepOptionalRimrooms uses it for expeditions and the crews you send, outposts and the world map and your colonists and who does the work.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.
Zone To ScheduleOptionalRimrooms uses it for your colonists and who does the work, building and powering a branch and outposts and the world map.Nothing breaks. The feature it feeds still works without it.Played alongside Rimrooms (2026-10-07), loaded and active, with no error naming it in the game log.