Rimrooms — Async Industries

A company-management campaign for RimWorld about contract work beyond a gate.

The Operations panel pane by pane, and what each control refuses and why.

The interface

Everything the company does lives in one tab: Operations, first on the bottom bar.


The panes

PaneWhat it is for
OverviewThe branch at a glance; register headquarters; pay obligations
PersonnelHire, pay, assign roles, train certificates
ContractsRequests first, then priced jobs
LedgerAccount movements, with a reason for each
AtlasCoordinates, bands, surveyed rooms
ActivityWhat has been happening
InvestigationRecords, analysis, disputes, sign-off
MachineThe gate, numbered step by step
ExpeditionCrew planning and dispatch
FacilitiesRooms, equipment links
ProcurementThe corporate catalogue
SitesPlaces on the books beyond headquarters
PlacesEvery place held open, the count against your allowance, and Release
HelpGlossary, your current keybind, readability

Help works with no game loaded. A glossary you need a running company to open is not help.

The Machine pane is numbered

Every step is numbered, with a tick when it is done and a line saying how to do it if it is not. If a connection will not open, this pane says which step you are on.

Colony controls

Below the panes, Colony controls opens the game's own tabs: Architect, Work, Assign, Research, the world map.

These are the game's own buttons, pressed on your behalf.


Keyboard

The Operations tab is bound to \ (backslash).

The binding is made with RimWorld's own key-binding machinery, so it appears in your Key Bindings dialog with everything else. Rebind it freely — Help reads your current binding, not the shipped one.

Why not a function key. Across the base game and a large mod list, F1 to F12 are all taken by something. Backslash is not.


Colour, size and accessibility

These screens set no colour and no text size of their own. Your Options — interface scale, font, colourblind mode — apply here exactly as they apply to the base game.

Nothing required is carried by colour, sound or animation alone. Gate readiness, the return reserve, route tags, distance, recall warnings and record status each have a written label, and the Machine pane's indicator lights are paired with the game's own tick glyph.

The switches, and what each one leaves behind

Everything the mod draws or plays can be turned off, and nothing turns off a word of text. These are in the mod's own settings.

SettingOff means
Use the Backrooms background slideshowThe main menu keeps the game's own background
Reduced motion (show one still image)The menu shows one picture instead of cycling
Show native gate auraA designated gate has its blue tint and no light of its own
Show company gate framesA designated gate is the bare door, with no frame and no animation on it
Reduce gate motion (hide aura; keep status text)No gate light and no gate animation. The panes and messages are untouched, which is what the label promises
Mute gate cuesThe gate is silent
Mute field and radio cuesReporting sounds are silent — a tag set, a journal filed, an analysis finished, a payment
Cue volumeScales every company sound, underneath the game's own volume

A muted or hidden thing is never the only way to know something. That is the rule the gate's own light is held to: every state it shows already has a message, a pane indicator or both.


Automation file (optional)

The mod can take orders from a file, for an external assistant that plays alongside you without a mouse on your screen. Nothing uses it unless something writes to it.

Examples, one per line:

{"cmd":"add_bill","x":155,"z":141,"recipe":"CookMealSimple","count":30}
{"cmd":"freezer"}
{"cmd":"arm"}
{"cmd":"trade","with":"caravan","sell":"Cloth:200","buy":"Steel:300"}

Delete the file to stop everything queued in it. The game's own controls always win.


Two things this deliberately does not do

It does not remap RimWorld's menus. Nothing on the base game's tab bar is replaced, reordered or patched. Remapping the interface would fight every interface mod you have installed, and reachability was the actual requirement — the company tab is first, and everything it names is reachable from inside it.

It does not promise multiplayer. See Multiplayer.